在博弈中,决策人的行为出现的不尽人意的结果,人们用信仰、迷信、神话去解释它的最终现象,就像一个心理主义的幽灵、一个轻飘的形象携有负灵。Definition: In games, when the behavior of the decision maker brings unsatisfying results, people use beliefs, superstition and myths to explain the final phenomena, like a psychological phantom and a ghost-carrying image.